AI Insights · Timothy · July 2021
Top 5 Historical Games on Android in Europe: Q2 2021 Performance
Explore the performance trends of the top 5 historical games on Android in Europe during Q2 2021, featuring key metrics such as weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 historical games on the Android platform in Europe showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Rise of Kingdoms: Lost Crusade from LilithGames saw its weekly revenue fluctuate, starting at around $805K in late March and peaking at approximately $844K in early April. The game maintained a steady revenue stream, with a notable increase to $822K in late June. Weekly downloads showed significant growth, especially towards the end of the quarter, surging from about 46K in late March to nearly 145K by late June. Active users also increased steadily from around 667K in late March to over 806K by late June.
Guns of Glory: Lost Island by FunPlus International AG experienced a decline in weekly revenue, dropping from about $704K in late March to around $487K by the end of June. Downloads followed a similar downward trend, falling from approximately 153K to about 45K in the same period. Active users decreased from around 431K in late March to approximately 217K by the end of the quarter.
Rise of Castles: Ice and Fire by Long Tech Network Limited showed a consistent revenue trend, hovering around $555K in late March and ending the quarter at approximately $455K. Weekly downloads remained relatively stable, fluctuating between 38K and 78K throughout the quarter. Active users saw a slight decline from around 462K in late March to about 385K by the end of June.
Warpath: Ace Shooter from LilithGames displayed a steady revenue trend, starting at around $401K in late March and closing the quarter at approximately $341K. Weekly downloads experienced a decrease, dropping from about 146K in late March to around 79K by the end of June. Active users fluctuated but remained robust, starting at around 571K and ending at approximately 459K.
June's Journey: Hidden Objects by Wooga showed stable revenue performance, starting at approximately $306K in late March and maintaining around $296K by the end of June. Downloads saw a notable peak in late May and early June, reaching up to 164K from a low of about 45K in early May. Active users remained strong, averaging over 1M throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.